A walking game for iPhone

Your farm grows when you walk.

Aunt Rosa left you her farm in a Swiss mountain valley. She has one wish: that the valley festival comes back to the farm. Every step you take becomes energy, and your farmer works with it while your phone stays in your pocket.

Coming soonon the App Store Count your steps
  • iPhone · Apple Watch · iOS 26
  • English & Deutsch
  • No ads, no account
The Wanderhof farm: the farmer stands on the road in front of the farmhouse, next to a fenced field of radishes, carrots, pumpkins and cabbage. At the top: energy, gold and the bar for chapter 1 of Rosa's festival.
7,249 steps ⚡72
Chapter 1 of 6
How it works

You walk. Your farmer works.

Your iPhone already counts your steps. Wanderhof reads them from Apple Health and turns them into the one thing your farm runs on: energy.

  1. 1

    Walk

    To the bakery, round the block, up the hill. Your iPhone or Apple Watch counts. And every morning brings energy too, even on a day of rest.

    100 steps = 1 ⚡ · +30 ⚡ each morning
  2. 2

    Hand out work

    Tap a field, a tree, a rock or the water. Your farmer hoes, sows and waters, chops wood, breaks stone or fishes, one job at a time. The work goes on while the app is closed.

    2 ⚡ a minute
  3. 3

    Harvest

    Watered crops grow a stage at noon and one overnight. Harvesting is your own tap, or one swipe across the field. Everything goes into your storehouse.

    📦 all in the storehouse
  4. 4

    Sell or build

    Put goods in the market basket: the post carrier fetches it in the evening and the gold is in your letterbox in the morning. Or build, buy animals, better tools and more land.

    gold arrives with the morning
Try it

What is your walk worth?

7,250steps

Same numbers as the game. Up to 25,000 steps a day count for energy, and 30 ⚡ of morning energy come on top every day.

72 ⚡energy from your steps
12fields hoed, sown and watered
36 minof work for your farmer
5.4 kmfurther down the long road
7finds for your pouch
Lv. 13Wandering after a month, energy bank 920 ⚡
3,000 · 5 ⚡ and 10 gold 6,000 · 10 ⚡ and a seed 10,000 · 15 ⚡ and 30 gold
In the app

A few minutes a day.

Open the app, collect what grew, hand out the next job, close it again. Ripe crops and finished work wait patiently for you.

Your farmThe bar at the top always shows the next step for Rosa's festival.
Rosa's lettersEach chapter starts with a letter from Rosa.
Rosa's journalThe tasks of the chapter and what you get for them.
Storehouse and market basketEverything lands here. Put in the basket what you want to sell.
Work in the woodsPick the job and how much energy. Your farmer does the rest.
Good morning!Yesterday's walk, today's morning energy and a suggestion for the day.
The valleyWhere your steps take you, and which areas are still waiting.
The goal

Bring the valley festival back.

Every autumn the whole valley used to come to the farm: dancing in the barn, pumpkin soup until late. Today the fields are overgrown, the jetty is broken and the old mine is closed. Six chapters in Rosa's journal lead back to the festival, and each one opens the next part of the valley.

Part of the farm map: the farmhouse, the field, a windmill, a barn, chickens, a beehive, a pond, the woods, the lake and the entrance to the old mine.
Woods, rocks, the lake and the old mine are all a short walk from the farm.
  1. 1 · Rosa's fieldsBring the fields back to life, build a chicken coop and a compost heap.
    the farm
  2. 2 · Under the old beechesChop wood and build the workshop again. Its tables were always at the festival.
    the woods
  3. 3 · A quiet morning at the lakeLearn to fish and rebuild the jetty, so Rosa can sit there with you.
    the lake
  4. 4 · What the hill keepsOpen grandfather's mine and light the furnace again. The festival lanterns were made of copper.
    the old mine
  5. 5 · Up to the alpWalk far and bring the old schoolhouse back, so the post bus runs again.
    the alp
  6. 6 · The island in the mistFish out on the lake and walk the long road, then the island people row across.
    the island

At about 7,000 steps a day, the festival is back after roughly two months. After that the valley keeps growing: visitors, walking festivals, a trader and the village museum.

A gentle start

Emil shows you around.

Emil lives on the farm next door. He shows you each thing on the real button, one at a time. You never have to read a manual.

Your first radishes

Emil brings Rosa's first letter and a handful of magic seeds. Sow them, watch your farmer work, and a minute later you harvest three radishes for his soup.

about 2 minutes

Emil's list

For the first days, the top of the farm shows exactly one next step: sow your fields, give your farmer work in the woods, fill the market basket. Each one done brings a little gold.

always one next step

The valley opens slowly

You start with eight fields. The woods, the rocks and the lake follow, at most two new parts a day. The tabs at the bottom appear one by one, and the Book explains everything under "How it works".

at most 2 new parts a day
Farm life

Small farm, lots to grow into.

Nine crops, four seasons

Watered crops grow at noon and overnight, and ripe crops never wilt. Crops that never go dry reach silver or gold quality and sell for more. Every season brings its own crop.

radishcarrotpotatostrawberrypumpkincabbagetomatocornleek
A close-up of the field with radishes, carrots, cabbage and pumpkins at different stages.

Storehouse and market basket

Crops, eggs, wood, fish and ore all land in the storehouse first. From there they go into the market basket, orders, projects or the kitchen. Changed your mind? Take things back out until evening.

Orders and daily tasks

Neighbours pin orders to the board and pay well for them. Three small tasks wait every morning. A skipped day costs nothing.

3 tasks a day

Build, forge, keep animals

Compost heap, workshop and jetty, a coop for the hens and a barn for cows and sheep. Mirko the smith turns ore into better tools.

Seven skills

Farming, wandering, woodcraft, mining, fishing, stalking and courage, each up to level 30. Every level helps a little. Wandering makes your energy bank bigger.

energy bank 400 to 1,600 ⚡

The long road and walks

Every step also takes you along the road out of the valley, past the old mill, the orchard and the bee meadow. Or start a walk to the brook or the summit and come home with a backpack of finds.

1,350 steps = 1 km
Wherever you walk

Your farm comes along.

  • Apple WatchSteps, energy and your walk on your wrist, with a complication.
  • Live ActivityFollow a walk on the Lock Screen and in the Dynamic Island.
  • WidgetToday's steps and your goal on the Home Screen.
  • iCloudYour farm moves to a new iPhone through your own private iCloud.
  • Calm musicA tune for every season and soft sounds, made for Wanderhof.
Cozy by design

No pressure. No guilt.

  • Ripe crops waitRipe crops never wilt, rain waters for you, and a crop that dries out gives its seed back. Losses stay small.
  • Rest days count tooEvery morning brings 30 ⚡, with or without steps. Your streak forgives one missed day a week, and being ill is never punished.
  • Your steps stay on your iPhoneNo account, no tracking. Your farm travels through your own iCloud, but your steps and workouts never leave your iPhone.
  • Energy you can't buyNo ads, and no shortcut. The only way to earn energy is to move.
  • Quiet by defaultReminders are off until you turn them on, and even then they only come with a reason: thirsty or ripe crops, or a goal within reach.
  • Made for everyoneWheelchair pushes count exactly like steps; cycling, swimming and floors climbed give a bonus. VoiceOver, Dynamic Type and Reduce Motion throughout.

Lace up. Rosa is waiting.

Wanderhof is in its final testing round and coming to the App Store soon.

Coming soonon the App Store
The Wanderhof app icon: a small field with seedlings, a carrot and a tomato.