Your first radishes
Emil brings Rosa's first letter and a handful of magic seeds. Sow them, watch your farmer work, and a minute later you harvest three radishes for his soup.
Aunt Rosa left you her farm in a Swiss mountain valley. She has one wish: that the valley festival comes back to the farm. Every step you take becomes energy, and your farmer works with it while your phone stays in your pocket.

Your iPhone already counts your steps. Wanderhof reads them from Apple Health and turns them into the one thing your farm runs on: energy.
To the bakery, round the block, up the hill. Your iPhone or Apple Watch counts. And every morning brings energy too, even on a day of rest.
100 steps = 1 ⚡ · +30 ⚡ each morningTap a field, a tree, a rock or the water. Your farmer hoes, sows and waters, chops wood, breaks stone or fishes, one job at a time. The work goes on while the app is closed.
2 ⚡ a minuteWatered crops grow a stage at noon and one overnight. Harvesting is your own tap, or one swipe across the field. Everything goes into your storehouse.
📦 all in the storehousePut goods in the market basket: the post carrier fetches it in the evening and the gold is in your letterbox in the morning. Or build, buy animals, better tools and more land.
gold arrives with the morningSame numbers as the game. Up to 25,000 steps a day count for energy, and 30 ⚡ of morning energy come on top every day.
Open the app, collect what grew, hand out the next job, close it again. Ripe crops and finished work wait patiently for you.







Every autumn the whole valley used to come to the farm: dancing in the barn, pumpkin soup until late. Today the fields are overgrown, the jetty is broken and the old mine is closed. Six chapters in Rosa's journal lead back to the festival, and each one opens the next part of the valley.
At about 7,000 steps a day, the festival is back after roughly two months. After that the valley keeps growing: visitors, walking festivals, a trader and the village museum.
Emil lives on the farm next door. He shows you each thing on the real button, one at a time. You never have to read a manual.
Emil brings Rosa's first letter and a handful of magic seeds. Sow them, watch your farmer work, and a minute later you harvest three radishes for his soup.
For the first days, the top of the farm shows exactly one next step: sow your fields, give your farmer work in the woods, fill the market basket. Each one done brings a little gold.
You start with eight fields. The woods, the rocks and the lake follow, at most two new parts a day. The tabs at the bottom appear one by one, and the Book explains everything under "How it works".
Watered crops grow at noon and overnight, and ripe crops never wilt. Crops that never go dry reach silver or gold quality and sell for more. Every season brings its own crop.
Crops, eggs, wood, fish and ore all land in the storehouse first. From there they go into the market basket, orders, projects or the kitchen. Changed your mind? Take things back out until evening.
Neighbours pin orders to the board and pay well for them. Three small tasks wait every morning. A skipped day costs nothing.
Compost heap, workshop and jetty, a coop for the hens and a barn for cows and sheep. Mirko the smith turns ore into better tools.
Farming, wandering, woodcraft, mining, fishing, stalking and courage, each up to level 30. Every level helps a little. Wandering makes your energy bank bigger.
Every step also takes you along the road out of the valley, past the old mill, the orchard and the bee meadow. Or start a walk to the brook or the summit and come home with a backpack of finds.
Wanderhof is in its final testing round and coming to the App Store soon.